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Trundle

Trundle

the Troll King

FighterTankTop / Jungle / Top / SupportMedium Difficulty

Stats Overview

Attack

7/10

Defense

6/10

Magic

2/10

Difficulty

5/10

Base Stats

HP

650 (+110/lvl)

Armor

37 (+4.5/lvl)

Attack Damage

68 (+4.5/lvl)

Move Speed

350

Mana/Resource

340 (+45/lvl)

Magic Resist

32 (+2.05/lvl)

Attack Speed

0.67

Attack Range

175

Abilities

King's Tribute
PASSIVE

King's Tribute

When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.

Chomp
Q

Chomp

Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.

Cooldown: 3.5sCost: 20Range: 300
Frozen Domain
W

Frozen Domain

Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it.

Cooldown: 18/17/16/15/14sCost: 40Range: 750
Pillar of Ice
E

Pillar of Ice

Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.

Cooldown: 21/19.5/18/16.5/15sCost: 75Range: 1000
Subjugate
R

Subjugate

Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.

Cooldown: 120/100/80sCost: 100Range: 650

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Playing As Trundle

  • Trundle excels at fighting within his Frozen Domain. Try to draw enemies onto it.
  • Use Subjugate to soften a powerful enemy tank or to create a target for your team to focus fire.
  • Chomp is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.

Playing Against Trundle

  • Trundle is very powerful at location-based combat. Try to draw him off of his Frozen Domain.
  • Make sure to get out of his Pillar of Ice as quickly as possible, as it significantly slows you down.

Lore

Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.

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