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Kindred

Kindred

The Eternal Hunters

MarksmanBotMedium Difficulty

Stats Overview

Attack

8/10

Defense

2/10

Magic

2/10

Difficulty

4/10

Base Stats

HP

595 (+104/lvl)

Armor

29 (+4.7/lvl)

Attack Damage

65 (+3.25/lvl)

Move Speed

325

Mana/Resource

300 (+35/lvl)

Magic Resist

30 (+1.3/lvl)

Attack Speed

0.625

Attack Range

500

Abilities

Mark of the Kindred
PASSIVE

Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Dance of Arrows
Q

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.

Cooldown: 9sCost: 35Range: 340
Wolf's Frenzy
W

Wolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

Cooldown: 18/17/16/15/14sCost: 40Range: 560
Mounting Dread
E

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

Cooldown: 14/12.5/11/9.5/8sCost: 0Range: 500
Lamb's Respite
R

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

Cooldown: 160/140/120sCost: 100Range: 500

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Playing As Kindred

  • Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
  • Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
  • Don't go in first to a large team fight. Wait for your teammates to initiate.

Playing Against Kindred

  • Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
  • Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
  • When Kindred uses Lamb's Respite get inside, it stops all champions from dying.

Lore

Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.

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