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Hecarim

Hecarim

the Shadow of War

FighterTankTop / Jungle / Top / SupportMedium Difficulty

Stats Overview

Attack

8/10

Defense

6/10

Magic

4/10

Difficulty

6/10

Base Stats

HP

625 (+106/lvl)

Armor

32 (+5.45/lvl)

Attack Damage

66 (+3.7/lvl)

Move Speed

345

Mana/Resource

280 (+40/lvl)

Magic Resist

32 (+2.05/lvl)

Attack Speed

0.67

Attack Range

175

Abilities

Warpath
PASSIVE

Warpath

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Rampage
Q

Rampage

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Cooldown: 4sCost: 28/26/24/22/20Range: 350
Spirit of Dread
W

Spirit of Dread

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Cooldown: 14sCost: 50/55/60/65/70Range: 525
Devastating Charge
E

Devastating Charge

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Cooldown: 20/19/18/17/16sCost: 60Range: 300
Onslaught of Shadows
R

Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Cooldown: 140/120/100sCost: 100Range: 50000

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Playing As Hecarim

  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

Playing Against Hecarim

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.

Lore

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.

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